# About Mine Barons

The game based on Polygon blockchain and playable from any browser, there is no need to download apps. It’s enough to create an account on the project website by connecting your Metamask wallet.

![](/files/WEsBv3Gk5zDekFfAITSM)

[https://minebarons.io](https://minebarons.io/)\
\
:white\_check\_mark: [How to start & earn](https://wiki.minebarons.io/how-to-start) ...

* The game based on Polygon blockchain and playable from any browser.
* The Governance tokens holders will make DAO. The DAO participants share game treasury, in the future they will be able to influence the game development and the balance collectively.
* The game provides freely traded resource tokens, the rate of which will be determined by the marketplace based on supply and demand. The project administration does not regulate the marketplace prices of resources.
* The game economy is unique self-sufficient and self-balanced. It is built in such a way that resources will always be scarce and they will always be in price. Therefore, we focus not on the speed of return on investment, but on the stability of the economy and interest in the gameplay itself.
* Owning Lands will be very profitable and exciting. It will be a real adventure with bright PVP and intense emotions. As the Land will be bought up, the price of NFT with them will constantly grow. And to become one of the Barons, you will need to find someone who agrees to sell you one of his Lands. There simply won’t be any other ways!
* [start & earn](https://wiki.minebarons.io/how-to-start) now ...


# Official links

Site & mirrors

[http://www.minebarons.co](http://www.minebarons.co/?source=about_page----------------------------------------)\
[http://www.minebarons.io](http://www.minebarons.io/?source=about_page----------------------------------------)

**Game NFT Collections**\
<https://opensea.io/collection/mine-barons-mint-pass>

*Telegram*\
<https://t.me/minebarons>

*Discord*\
<https://minebarons.io/discord>

*Medium*\
[https://medium.com/@minebarons](https://medium.com/@minebarons?source=about_page----------------------------------------)

*Twitter*\
[https://twitter.com/minebarons](https://twitter.com/minebarons?source=about_page----------------------------------------)

<br>


# Video reviews about Mine Barons over the World

{% embed url="<https://t.me/minebarons/43>" %}

{% embed url="<https://t.me/minebarons/47>" %}

[https://www.youtube.com/watch?v=DLUnkXpqNeY\
https://www.youtube.com/watch?v=acbn1Sl2ZkA\
https://www.youtube.com/watch?v=OkmBJbcXJFE\
https://www.youtube.com/watch?v=Rkk44DGAe\_c\
https://www.youtube.com/watch?v=7c9hMQmgLkk\
https://www.youtube.com/watch?v=5avawtCTFCg\
https://www.youtube.com/watch?v=zfAs1NkTs1c\
https://www.youtube.com/watch?v=ppmrfh2hiSE\
https://www.youtube.com/watch?v=ckz-QD7YduE <br>](<https://www.youtube.com/watch?v=DLUnkXpqNeY&#xD;&#xA;https://www.youtube.com/watch?v=acbn1Sl2ZkA&#xD;&#xA;https://www.youtube.com/watch?v=OkmBJbcXJFE&#xD;&#xA;https://www.youtube.com/watch?v=Rkk44DGAe_c&#xD;&#xA;https://www.youtube.com/watch?v=7c9hMQmgLkk&#xD;&#xA;https://www.youtube.com/watch?v=5avawtCTFCg&#xD;&#xA;https://www.youtube.com/watch?v=zfAs1NkTs1c&#xD;&#xA;https://www.youtube.com/watch?v=ppmrfh2hiSE&#xD;&#xA;https://www.youtube.com/watch?v=ckz-QD7YduE&#xD;&#xA;>)


# Concept of the Barony

The central element of the game is the factor of a limited number of Lands that any players can own and manage, generating income and attack other players and other Lands.

The game is built in a realistic economy and military mechanics, in order to protect themselves, ordinary players either need to become the owner of the Land — the Baron — and protect it by forces, or go to the Lands of one of the Barons under his protection, paying him taxes.

The limited Lands number leads in the future to the fact that it will be more and more difficult and profitable to occupy the Land and become a Baron. Updates and development of the game mechanics will constantly increase the possibilities and significance of the Barons, and their Lands will become more and more valuable.

A significant part of the project’s income will be constantly invested in promotion in all countries of the World. We are interested in establishing relationships with large gaming communities in different countries and creating interesting and profitable conditions for them in the game. Scaling even approximately the possible future growth in the number of players, one can only imagine how beneficial Land ownership will be.

**From the start of the game, Barons receive the following benefits:**

* The ability to protect his buildings
* The ability to take under the protection of other players, collecting a regular tax from them. With the growth of the game’s population in the conditions of a limited amount of Lands, taxes will give many times more profit than just maintaining Farms and Mines
* The ability to grab foreign resources
* The ability to maintain an army, attack and grab foreign Lands, or receive a ransom from them
* Has no wear penalty of all buildings on own Lands
* All players who came through the Baron’s referral link settle on his Land
* Unique building — Gold Mine, can only be staked by the Baron on his Land. It brings the main and most valuable resource in the game — GOLD, which the Barons will dispose of at their discretion, being monopolists
* No taxes
* Own chat in the game
* Own coat of arms and flag


# Game TOKENS & DAO

You can buy & free swap any game resources on <https://www.sushi.com/swap>

Token contracts are here (Polygon Mainnet):

**MBM** 0x228f56b85302A10EF4cd73A78498796030650658 - governance token\
**MBF** 0xcdD9E9f4D2a6b31f419Fad8Fd022d764404E3352 - food\
**MBW** 0xf0d5BcC5F7ffb507a55cAA9C1A4996622549405d - wood\
**MBS** 0xB474D6Ed980115D7a03B0f02E96De71Abc8c916c - stone\
**MBI** 0x1dAc932Df68ebFA5B2157f59b81c92d9FEc9Eaf1 - iron\
**MBH** 0x0AbAc5E4F7f6200BF1Cd28D641387e2b20bcf9AA - horses \
**MBG** 0x837A52F3f0787Ee11799D733CE7708234f372bFF - gold\
\
Just add these tokens in your Metamask & Sushiswap and start to exchange!

**How to buy resources**\
\
At the moment, the exchange of resources is available for the governance MBM token.&#x20;

* ***You can get MBM tokens with a mint pack with them in the game in the crafting section. Open the pack and MBM tokens will be available for claim in your game profile.***&#x20;

Please note that staking [mint passes](https://wiki.minebarons.io/about-mine-barons/mint-passes-whitelist-and-game-nft-sale-rounds) in the game lowers the mint price for all packs and [many bonuses](https://wiki.minebarons.io/mint-passes-advantages)! After some time, it will be possible to change any game tokens on the exchanges for any other coins directly.

You can withdraw resource tokens from the game and deposit them from your metamask wallet in the Market section in the game.

**GAME DAO**

Simultaneously with the game launch, the players will form DAO, which will manage many of the processes related to the project. For these purposes, a governance token will be distributed by airdrop among the early participants and some other categories. For all proposals, the DAO votes with the shares of their governance tokens.

DAO participants will claim a portion of the project's income and determine its development and balance. The governance token will also be used directly in the game at the stage of introducing elections and politics. It is planned to offer staking to activate its governing function.

![](/files/rFIoVLZ3qmbVFL5wk23v)


# How to START & EARN

**What to do now**

1. Create an account in the [game](https://beta.minebarons.io/) using the Metamask wallet on the Polygon network.
2. Buy [Mint Pass NFT](https://minebarons.io/mp) and [Power Orbs](https://opensea.io/assets/matic/0x2953399124f0cbb46d2cbacd8a89cf0599974963/74154440135043986234062497758924074297824935453762552567855998986599199155984) and stake them on your account in the Mine section
3. [Mint packs](https://wiki.minebarons.io/mint-passes-advantages) in the game in the Craft section to get NFTs and Lands
4. Join [referral program](https://wiki.minebarons.io/referral-program) to get many bonuses from referrals!

**What to do after ...**

1. Every hour your Farms and Mines will bring you resources that automatically appears in your warehouse.
2. You do not need to enter the game every time to manage it. You can Claim the resources accumulated in the warehouse to your account any time and repair the wearout of your Farms & Mines.
3. All repaired Farms and Mines will automatically bring you income every hour until their wearout reaches 100%, than they need to be repaired. Use the repair button in the form of a Hammer near your profile icon in the upper right corner.
4. You can freely withdraw farmed resources at any time and sell them on the exchanges or build new Farms and Mines and upgrade them to earn even more. Upgrading your buildings gives more benefits than increasing their number.
5. Use Amulets to reduce the effects of weather and Land depletion.
6. Become a Baron by purchasing your own Land so that you can tax everyone who lives on your Land.
7. Create troops, armies, fight, conquer Lands and resources to earn faster and more and enjoy the game by defeating others!


# Mint Passes Advantages

**Official Mint Passes Collections**

**1)** [**https://opensea.io/collection/mine-barons-mint-pass**](https://opensea.io/collection/mine-barons-mint-pass)\
**2)** [**https://rarible.com/user/0xa3f1ecfe7f33170ea309da88b0af39e479a628dd/sale**](https://rarible.com/user/0xa3f1ecfe7f33170ea309da88b0af39e479a628dd/sale)

**Step-by-step guide how to buy on OpenSea** <https://bit.ly/buyingssguide>

Each mint pass is a multifunctional NFT card, which guaranteed mint packs at the lowest price, and also obtaining additional benefits in the game. These NFTs will always be relevant and valuable, giving unique features to the owner that are not available to other players.

**Pay attention** to [Power Orbs](https://opensea.io/assets/matic/0x2953399124f0cbb46d2cbacd8a89cf0599974963/74154440135043986234062497758924074297824935453762552567855998986599199155984), this is a unique secret booster that will be very useful for both the farmer and the miner and the Baron. It maximizes the resources from farms and mines, increases the chances of a successful crit-craft and insures against failures with a guarantee!

## **You can get NFT for game in three ways**

1. *buy* NFT on the market
2. *craft* NFT in the game
3. *mint* the pack in the game

**Mint pack allows you to get the rarest NFTs, and if you stake a** [**mint pass**](https://opensea.io/collection/mine-barons-mint-pass) **on your account before that, you will get additional valuable bonuses!**

✅ **Important!** All NFTs that will drop from the Packs will be of RARE QUALITY! Which is guaranteed to be 100% quality each! [Mint Pass](https://minebarons.io/mp) holders will also automatically receive the event bonuses when opening their packs, if they stake passes in the game game before open the pack! Their NFTs will be from 150% to 250% quality guaranteed + free NFTs (see the screenshot)! The King and Queen passes owners will also improve some parameters of your Land from the pack!

<figure><img src="/files/LrHDHgLDm2bs1sYmohEW" alt=""><figcaption></figcaption></figure>

\*before the game starts = before the minted pack will be opened!

**Game bonuses from the Passes**

* Each Farm Pass, staked in the game, increases the production from farms, fields and sawmills, gives bonus up to 1% to these NFTs quality for any craft
* Each Mine Pass, staked in the game, increases the production from all mines, gives bonus up to 1% to these NFTs quality for any craft
* Each Queen Pass, staked in the game, reduces the cost of repairing all buildings, reduces wearout for all your NFTs
* Each King Pass, staked in the game, increases the defense of the territory and reduces the cost of maintaining troops, removes the wearout penalty for different types of NFT on the account. King pass also remove the penalty points to wearout, like the Barons have.
* Farm and Mine passes help to get the best quality when crafting NFT, + 1% from each pass, with 20% maximum. Chances randomly improve the quality to this number (while crafting amulets are guaranteed their quality bonus). At first we apply bonus from Mint passes, then a bonus from Amulets. Farm passes work on the farm, field and sawmill, Mine passes works on all mines.


# Referral program

**You can find the referral link in your profile after creating an account in the game**

* You can see the number of total invited by you in your game profile. Your referrals bring a lot of benefits!
* You will get 20% of the stake cost from all NFTs by people you invited.
* Your referrals will get a 50% discount on the staking for the first NFT
* Each time your referral crafts any building NFT (Farm, Mine, etc.), you will receive a special rare Pearl resource that will be used in the game.
* If your referral becomes a Baron, you will receive % of the Gold that the Baron receives in his treasury and % of all resources from each successful conquest of him, including the ransom for Lands. Nothing is deducted from the Baron, resources are given by the game additionally.
* If you become a Baron, your referrals will automatically settle on your Land!
* The best invitations will be rewarded with events!


# NFT quality

<figure><img src="/files/ICOOaE7KV3Z6z3EQcxFe" alt=""><figcaption></figcaption></figure>

Each NFT for Farms, Mines, Troops, etc. has random quality characteristics that are obtained when crafting it.&#x20;

For buildings, this affects the percentage of resource extraction from the maximum possible - the higher the quality of your NFT, the more resource it produces at its level. As you level up, the quality doesn't change, so more "good" NFTs are always much more valuable, as they provide more and more resources with their upgrade.&#x20;

So a Farm with a quality of 90% will give 90% of the standard amount of resources on each level. So higher-quality NFTs are much more valuable, as they bring more benefits for the same cost of improvement and maintenance.

For troops, this parameter is called "stamina" and determines the ability to perform better in battle. Special amulets and power orbs increase the chance to craft better buildings and troops.


# Land NFT

Land NFT — cannot be crafted, obtained from the packs only.

![](/files/3HwPqbYnALvtl8fiqLIX)

* It has a single level and random stats: the individual rate of resource mining on this Land, the defense rate for the Land under attack. There are five continents and each Land is randomly located on one of them after opening the pack.
* The Lands will not be able to switch between continents and change their stats. The landowner can be changed by WAR or transferring the NFT between wallets (market sale).
* Land NFT is the most valuable resource as after being staked in the game, it gives the owner status “Baron”. Baron can rule the Land and gain stable profit. Other players build their Farms and Mines on the Barons’ land and pay taxes, which are set by each Baron between 1% and 20%.
* Undiscovered Lands without Baron can also be used by players to build Farms and Mines. Players don’t pay taxes until the Land NFT will be staked in the game by its owner. The Land packs will distributing from the market until all 5 continents with 200 Lands on each will get their Barons. Prices for the Land packs will increase as their remaining supply decreases.
* Land NFTs can be withdrawn from the game by the owner and sold on the marketplace. In this case, Fortifications and Gold Mines are automatically removed from the Land.
* The Lands can be conquered by other Barons and the Land NFTs are assigned to the new owner. Therefore, the Barons need to maintain troops and build Fortifications to protect their possessions.


# Mining NFT

Mining NFT — can be crafted or obtained from the packs.

<figure><img src="/files/9lJy9EYC2yeKtbiPF3Lb" alt=""><figcaption></figcaption></figure>

Mining NFT types: Gold Mine, Stone Mine, Iron Mine, Sawmill, Field, Farm. Each mining NFT has three levels. The mined resources amount and the cost of repairing change within a level, and also new mine resources for NFT can be added for some levels.

* For each mining NFT, minted or crafted, a “quality” parameter is randomly generated, that increase or decrease mining power of this NFT. The NFT does not change its “quality” parameter when upgrading.
* When mining NFT staked in the game, it mines resources for account automatically, every hour — no actions required! There’s no need for the administration to introduce any sanctions against bots since it won’t give significant advantages. If someone uses a bot for convenience it won’t be prosecuted unless they broke gameplay.
* Each NFT, depending on its type and level, can mine one or several different resources at the same time. Mining randomly occurs between the Min and Max parameters set for each type and level of NFT. Min/max parameters may have additional buffs and debuffs from current game state.
* The player can stake any amount of mining NFTs on each Land owned by any Baron. The game NFTs can be withdrawn to the wallet at any time. For this purpose the NFT should be fully repaired.
* The Gold Mines are built by landowners only (baronial privilege). GOLD is the rarest game resource which is mined by the Barons and exchanged through the marketplace with the other players for any other resources.
* The mining NFT lose durability with each mining process without reducing its mining efficiency. If the durability becomes 0, mining will stopped, but NFT won’t be broken or disappear. To repair the NFT player needs to click special button in game. At the same time some resources for repair will be deducted from his account. NFT can be repaired at any time. All the staked NFTs are repaired at once up to 100% durability. The repair price is fixed and doesn’t depend on the current durability.
* Each mining NFT type on the account, except the first one, adds +1 wear per hour to all NFTs on this account. Baron has no penalty of his Land and other players can use **King Pass** to avoid this. Stake **Queen Passes** to decrease base wearout.
* We allow multi-accounts, but this and other mechanics additionally stimulate upgrade NFT, instead of increasing its number. To upgrade the mining NFT, it must be staked in game and fully repaired. If only the one type of mining NFTs on the account, their efficiency increases by 5%.

Additional wearout in % for the number of mining NFT = sum(1.15 \* quality \* lvl / 100) for each to the NFT base wearout, but not more than 100%. For example, if you have one level 1 NFT on your account with a quality of 90, then its wearout will increase by 1.15\*90\*1/100 = 1.035% of the base. If you add one more level 2 NFT with quality 120 to your account, then the wear of each of them will increase by 1.15\*90\*1/100 + 1.15\*120\*2/100 = 3.795%

Wherein King passes remove the penalty points to wearout, like the Barons have. And Queen passes reduce base wearout by 2% each!

Repair is more expensive for big whales and has a discount for small account, the price increases in % by the amount of all NFTs like this: sum(0.15 \* quality \* lvl / 100), but no more than 50% and no less than -25% for small accounts.


# Troops NFT

Troops NFT — can be crafted or obtained from the packs.

<figure><img src="/files/zNwSsMtbQqCZX21VlF8Z" alt=""><figcaption></figcaption></figure>

Barons use troops to protect their Lands and conquer the Lands of others. There are the following types: Militia with spears, Militia with bows, Swordsmen, Spearmen, Archers, Cavalry, Siege weapons.

* They have three levels of combat power — squad, regiment, army. Each level has its attack/defense/health stats and strengthening/weakening stats against other types of troops. Archers are weaker for Cavalry but have resist to Spearmen, while Spearmen attack Cavalry more strongly, and so on. Such mechanics require Barons to have all types of troops in the army to wins the battle.
* For each troops NFT, a “resilience” parameter is randomly generated, that increase or decrease battle stats of this NFT. The NFT does not change its “resilience” parameter when upgrading.
* With each successful battle with another unit, this NFT gains experience, which accumulated increase from 0 to 100% for the attack, defense and health parameters for this NFT. When you upgrade NFT, experience is reduced by three times. NFT with experience, just like others, can be unstaked and sold on the market with its experience.
* With each successful battle with another unit, the army gains experience, which manifests itself in the form of an accumulated increase from 0 to 100% for the attack, defense and health parameters for this army. An army with experience, just like others, can be taken out of the game in the form and sold on the market.
* Troops of any number, level and quantity can be placed on each Land by its owner, by staking this type of NFTs in game. However, when Land is under attack, only the first 7 troops will be used to protect it (up to 9 depending on the Fortification). The rest are held in reserve. They will be fight in the next battle under the same conditions. When the Land is under attack, the defending troops receive reinforcement from the Fortification and from the Land protection stats. The attacker’s Siege weapons reduce the defense of the Fortification every round of the battle.
* The garrison placed on the Land requires an hourly resources supply, depending on its type and level. The Baron can withdraw the troops NFTs from the game, transfer them to another player, or sell them on the marketplace.


# Amulet NFT

Amulet NFT — can be crafted or obtained from the packs.

<figure><img src="/files/vMq7M5heJ1dVhYSYtS7x" alt=""><figcaption></figcaption></figure>

* Being staked in the game it protects from the weather and depletion by reducing the effect of both. Each type of mining NFT has its relevant amulet. **Green Amulet** affects Stone, Iron and Gold, **Blue Amulet** affects Food, Wood and Horses. Red Amulet improves craft chances.
* For each amulet the “quality” parameter is randomly generated, which sets the strength of this amulet
* Amulets have grades. You can collect all three grades of the same type of Amulet, their effect will add up. With two amulets, there will be no addition!

**Red amulet & Craft chances**

Unlike Farm and Mine passes, which improve the NFTs obtained by crafting randomly by some %, depending on the number of such passes, that you have staked on your account, the **Red Amulet** is guaranteed to increase the quality of NFTs obtained from any crafting by the specified % of the original quality of NFT. The strength of the amulet depends on its own quality. It also works on crit-craft in the same way as normal craft, imposing its effect after all calculations.


# Tools NFT

Tools NFT — can be crafted, can\`t be withdrawn from the game.

<figure><img src="/files/tk0tufTJuweETC7pXbcI" alt=""><figcaption></figcaption></figure>

The most affordable low-cost game items that allow you to earn with a minimum investment

* Unlike other mining NFT, tools require your personal participation in the game for each use. Every hour you can log into the game and use your tools to mine resources.
* At the same time, the Tool choose one of the suitable Farms or Mines from all the players, where mining will be. You will receive a one-time % of the standard production of the selected farm or mine, depending on the power of your Tool. And 20% of the resource you extract will be received by the owner of this farm or mine.
* First of all, those NFTs that have the highest quality and level are selected to this mine, and the tools are used to extract them first. The better NFT, the more often workers will mine to you.
* Each NFT after one production on it in the current hour reduces the chance of the next mine on it by some %, which is reset after an hour. With a strong decrease in the chance, the probability that mining will go to the next mine or farm in turn increases. So this is not a direct queue, but a queue with a chance of re-looting.
* Workers do not pay tax to the Baron

*Free tools will be also available! Everyone with some chance once a day can create weak tools with which they can extract resources on Farms and Mines without spending money at all. The entry threshold becomes free!*


# Resource mining

![](/files/0Ya12kTcL2MUkhYKmgFa)

* Allows managing the staked mining NFT, Lands and Amulets. To stake NFT or withdraw it from, the player has to pay tax in gold (GOLD).


# Craft NFT

![](/files/956nN7tUiwdBq8R7jkQ3)

* The craft doesn’t takes time. If all the necessary resources available on account, it’s enough to click the button to craft NFT. The NFT created immediately and available on the player’s wallet. The resources required for the craft will deducted from account. The crafted NFT can be staked in game or sold on marketplace immediate
* You will get a random NFT quality that affects its final strength. For higher quality, use a special [Red Amulet](https://wiki.minebarons.io/nft-types/amulet-nft), mine and farm [Passes](https://wiki.minebarons.io/mint-passes-advantages) and **crit-craft**
* Each Farm Pass, staked in the game, gives bonus up to 1% to these NFTs quality for any craft
* Each Mine Pass, staked in the game, gives bonus up to 1% to these NFTs quality for any craft

**Crit-Craft**

The success rate is not 100%, you can lose resources and not get NFT. But with the success the NFT with much higher quality is obtained. The craft chances and effect of quality improvement can be increased by staking a [Power Orbs](https://wiki.minebarons.io/mint-passes-advantages) on your account


# Marketplace

![](/files/3F46o2sIrBojazeHS9MJ)

* Marketplace allows deposit resources to account and withdrawing to the wallet at any time. To withdraw the resources, the player pays tax to the Baron of the Land.
* You can not deposit and withdrawing these resources where the weather > 10


# World Map

<figure><img src="/files/L0bhQaOFE3M6VUPNgjvb" alt=""><figcaption></figcaption></figure>

After creating an account, the player randomly settle to one of the Lands all over the continents. On the Map section players can see all the Lands with their mining stats, defense power, etc.

Player can change the Land for his account any time, paying tax in GOLD. The amount of payment depends on the distance. Resettlement between continents is much more expensive. All the staked NFTs remain in stake on account, the only thing that changes — is the account attachment to the Land with the new mining stats, buffs, and debuffs.

Resettle price will be affected by whether you change the continent to another or stay inside your own. The quantity, level and quality of your NFTs that are staked in the game also significantly affect to.

*We plan to visualize World Map like this*

<figure><img src="/files/Jw8cqQFDERaLIkzfGxga" alt=""><figcaption></figcaption></figure>


# Chat for Barons

The barons have a special chat room where they can communicate with each other, discuss policies, make alliances, etc. Chat is seen by all players, but only the Land owners can write to it.


# Land Governance

* The Barons can review and govern over the Lands they own. After selecting any staked Land NFT, Baron can build a Fortification (which is not NFT), replace Fortification with another one, or remove it from the Land. All you need is to click the button and the necessary resources will be deducted from the account. The Fortification disappears automatically if the Land NFT is removed from the game by the owner.
* The Fortifications has 3 levels (Castle, Fortress, Citadel) with predetermined characteristics for the each level — defense (DEF), strength (HP) and resources for craft and repair. If Fortification built already on the Land, it will be replaced by new one. Stronger Fortification can be replaced by the weaker one or removed.
* Fortification increases the defense power of the Land on which it is installed. It gradually wears out every hour and when the Land is under attack. Since manual repair is required, the player needs to click the repair button. As it wears out, it reduces defense power down to 0, but still not destroyed. However, repairing the Fortification broken to 0 is more expensive.
* The Baron can place any number of troops on any Land, which can be sorted by dragging the NFT cards of troops with the mouse. These troops are considered as the Land garrison. When Land is under attack, the first troops in the list are to stand in defense in the number depending on the type of Fortification on this Land — the first 5 without fortification, 7 — with a Castle, 8 — with a Fortress, 9 — with a Citadel. For the stake or unstake troops NFT, needs to spend food resources.
* The garrison staked in the game takes some resources each hour. With the lack of resources for the troops’ maintenance, there is a 20% chance that the non-supplied troops will be disbanded (NFT is being destroyed). When the Fortification is replaced or repaired the garrison is not withdrawn from it. The garrison is also not withdrawn if the Fortification is destroyed. The destroyed Fortification will not give the defense bonuses.
* Selecting any owned Land the Baron can allocate up to 7 troops on it and send them on a military campaign to attack any other Land on the same continent (entering the number of the attacked Kingdom). The functionality of trade and wars between continents, the elections of Kings, and political intrigues will be implemented at later stages of the project.
* Before the attack any Land, the Barron will be able to see how many troops (without information of what type and level they are) there in the defense and how much the military campaign will cost. The military campaign requires resources, which depend on the size of the troops being sent and the distance between the kingdoms (determined by the difference between their numbers).


# Land Economy

![](/files/uvi55vtJxBapDLtFv05o)

* The Baron can set a tax for each Land he owned. The tax varies between 1% and 20 %. It is written off and goes to the Baron\`s treasury when the players withdraw some resources to their wallets. The Baron can change the tax once a week.
* The accumulated resources can be withdrawn from treasury once a day by clicking a button. 90% of the withdrawn resources go to the Baron\`s account and 10% go to the Game Treasury. The resources in the Game Treasury can be used by the administration for the permanent purchase of advertising and other needs for the benefit of the project development. The administration has the right to change the tax for the Barons if necessary.
* To withdraw the Land NFT from the game, the Baron pays tax in GOLD. After the withdrawal of the Land NFT from the game, the tax for farmers on it becomes 0%.


# Battle results calculation

* Before the start of the battle, the attacker has a 5% chance that all the troops in his army can be destroyed as a result of diseases in the campaign. If there is no garrison on the attacked Land (Fortifications does not matter), the battle is considered won immediately. If there is a garrison, the results of the battle are calculated.
* In repeating rounds, until all the troops in some army will destroyed, one random troop NFT is selected from each side and they cast lots among themselves, taking into their combat stats, all strengthening and weakening effects and properties, as well as Fortifications and Siege weapons.
* The one who casts less — the defeated troops die and the NFT is destroyed. The victorious troops survive, don’t suffer any damage, and participate in the battle further without losing combat power.
* The Fortification on the attacked Land increases the combat power of its defenders. The attacker’s Siege weapons reduce the strength of Fortification by destroying it with every round of the battle. Siege weapons can’t stand in defense. Once they are in battle from the attacking side, they always die.
* After each rounds of the battle, if one of the armies still has troops, two new troops are selected and the calculation is repeated. At any results of the battle, the troops, that participated in the attack, return to their Lands and can no longer attack or be unstaked for 24 hours. However, they can defend their Land.
* If there is a Fortification on the Land, then every round it will be partially destroyed. If the attacker has Siege weapons, the damage will be greater. In each battle round, the destruction of the Fortification is taken immediately. The final destruction is saved after the battle and requires resources for repair.
* In the future we will offer our DAO some options for the development of this topic so that the population of the Lands will be interested in helping their Baron.


# Land occupation

* If there is no Baron in the attacked Land, the attack is always successful, the troops are not lost, and part of the resources on the players accounts of this Land is removed to the attacking Baron’s Treasury. And each mining NFT gets some wear. On this robbery is considered completed. If the attacked Land already has an owner Baron, the following logic applies.
* “Occupation period”. Captured Lands transfer all resources from taxes to the winner's castle and are managed by the new owner, but do not pass to him in the form of NFT and he cannot remove it from the game. The losing Baron has the opportunity to pay a fixed ransom for his Land, after which it returns to his control.&#x20;
* If the ransom is not paid within 30 days, this Land completely passes to the player who captured it and can be withdrawn from the game in the form of NFT. We believe that if the owner has not redeemed his Land within 30 days, he may lose it, there is enough time. In case of a complete cancellation of Land NFT loss, the Barons could specifically seize their own Lands, protecting them from new attacks in this way.
* The winner who has occupied the Land can set a new tax on it immediately, after that the common cooldown applies to this action. After paying the ransom, the original owner can also change the tax immediately.
* All players who were in the occupied Land transfer a small part of their resources on the account to the Treasury of the capturing Baron. Their mining NFTs do not get wear and the size of the robbery is much lower than in the case when the Land has no Baron-owner. Thus, it is always beneficial for players to choose a strong Baron to settle.
* A specific player can attack the same Land no more than once per hour. Other players can attack the same Land as part of their cooldown. With a successful capture, no one else can attack the same Land for 3 days.
* The loser’s Gold Mines are automatically removed from the Land stake to his wallet. Any Fortification on the occupied Land is ruined to 0, but not destroyed. It can be restored or replaced by any other Fortification, by the new owner or by the previous owner at any time.
* The troops remaining on the occupied Land are considered to be captured and cannot be withdrawn from the game until the ransom is paid. If the Land passes to the new Baron, the captured troops are disbanded (NFTs will destroyed).
* The occupied Land cannot be withdrawn from the game as an NFT until the end of the occupation period. The attacked Land cannot be withdrawn 4 hours after the attack.


# Bad Weather & Depletion

Every day at midnight, a “bad weather” debuff is randomly applied on each Land. The debuff reduces the production of a certain resource on this Land by some % randomly. Every midnight, all the effects of bad weather are removed and new ones are applied.

Please note that you will not be able to withdraw or deposit the corresponding resources to your account in case of bad weather (>10). This gives rise to the need to have supplies on the account in case of such a case or use caravans.&#x20;

The weather also interferes with the withdrawal of resources from the account, creating losses by a random value from 0% to weather % per resource while withdraw.

Losses during the withdrawal from the weather create treasures on the Land where the withdrawal was. Treasures can be obtained by sending your troops on an adventure.

**Depletion**&#x20;

During resource mining, the total amount of each type of resource mined is taken into account in comparison with the last hour. If mined more, it is calculated by what percentage it was. This number is divided in half and in the next hour the min and max of mining for all NFTs of this type are reduced by this % (no more than 50%). The reduction coefficient is always stored. Therefore, in the next hour, not a new one is taken, but an average with the past. If mined less than in the last hour, the average between 100% and the last coefficient is used.


# Force-Majeure

The administration can partially reduce of mining some resources and increase the mining of others on all Lands at once, when it\`s necessary. This involves lowering the min/max parameters of mining NFTs. The players see resources with buff and debuff as a special icon on the resource in the game.


# Game Treasury

When Barons withdraw resources from the owned land treasury, some % of the withdrawn resources goes to the Game Treasury and will be used by the administration for marketing and other expenses for the project benefit. In the future, the DAO will be able to regulate contributions to the treasury and its expenses independently.


# The Outbreak of Land Wars

Wars between Barons will be available 30 days after the game start so that all Barons have time to prepare their Fortifications and troops.


# Caravans

Players can send resources to each other directly in the game using caravans. During the journey, caravans can be robbed, so they must be protected by troops when they are sent. The lowest-level troops are randomly selected for this.&#x20;

The caravan can reach successfully or be robbed, in which case some of the resources and guards may be lost along the way. If your garrison does not have enough troops, the risk of robbery increases dramatically.&#x20;

For every 2 types of resource, 1 army is randomly taken from the garrison, the weakest in level, except for siege weapons.&#x20;

80% chance that the caravan arrived successfully otherwise there is a 50% chance for each type of resource that 0 to 20% of that resource will be looted&#x20;

As long as there are troops in the caravan, each robbery one of them (randomly) can protect the cargo, is thrown randomly from 0 to 100-HP/10 and if the rolled number is >= 75, the army is killed, the resource is robbed otherwise the robbery is stopped, the army is intact&#x20;

**Looted resources become a treasure** which can be obtained using units in adventures!&#x20;


# \* Disclaimer

The game balance, rules, plans, whitepaper, wiki or roadmap can be adjusted and supplemented during development, taking into account the market situation and technical features. The game is provided "as is" and development is carried out at the pace, sequence and direction that the project team considers appropriate to the situation and the best. The quality of the resulting product will not necessarily meet your expectations and ideas. During the development process, there may be any deviations from what was previously described in the whitepaper and other sources, about what the project administration is not obliged to notify in advance.

The administration does not guarantee permanent, stable and endless performance of all services, you use game site and the applications at your own risk, assuming responsibility for all possible losses associated with this. We do not advice or encourage anyone to buy tokens, resources or NFT, do it at your own discretion, remembering that investments in cryptocurrencies and blockchain projects can carry big risks and do not guarantee a profit or the preservation of your funds.

All the investments that you make within this project, you do voluntarily and free of charge, without expecting a profit and any guarantees from the project administration. Do your own research when deciding to play, buy or invest. Remember that this is just a game that we try to make interesting. All your investment in this project is your personal voluntary and gratuitous contribution and the project administration can use it at its discretion.

The project administration reserves the right to deny any person access to game servers and resources without any warning, explanation or compensation. No one can expect any certain guaranteed period during which the game will be available. To implement the game, the project administration uses third-party developers at its own discretion, not being able to control the development process completely in all details, especially with regards to the program code.

Users are prohibited from interfering with the intended game mechanics and operation of game servers, changing them or using them for purposes not provided for by the project administration. It is forbidden to use any existing bugs and errors in the code and logic of the game, the user is obliged to immediately inform the project administration in case of detection of an unforeseen situation.

By performing any actions on the project website, in the game or with any resources related to the project, you confirm your full and unconditional agreement with these disclaimer and confirm that you are not a citizen of the United States and European countries.


